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DL
I am following at the top level and understand what you are doing OK
(you make me wish I had learnt programming/IT).
I like your CPU.
Allowing niche trading is what AB is all about?
I'll put my money on MS/"general purpose computing on GPU" - I don't
think the masses are in love with MS but for 80% of people who can do
80% of what they want with MS the price to move elsewhere is too
high - they are just in love with max output for min input.
If you go to the trouble to write a plug-in do you think it will be
around long/require much ongoing support from you?
I can see the benefits of the speed - for a group of traders it is a
definite edge they would have for a year or two (I don't think any
other trading software will be seeing this for a while? - especially
in the AT area where more crunching could be done fast enough to keep
up with live data.
I don't blame Tomasz for not sitting his backside on the cutting
edge - too dangerous for developers with long term clientele.
Not having a go at Tomasz - to clarify - Tomeasz said GEForce 8800
can't be put in a notebook?
To my understanding there seems to be a reasonable number of laptops
around that could use your method e.g. Dell has 3 off the shelf
laptops in their entertainment/performance range that use GeForce
8600M and 8700M with 256MB & 2*2456MB (min 256 required for CUDA?)
I looked at the GeF links in Paul's post but they didn't have much
specific info there that I could see - I assume the above cards wiil
run your system.
I am not a buyer for now but good luck with it and what you have done
already is a good contribution to AB - once someone on the block has
a new super-dooper gadget pretty soon the neighbours want one too and
demand grows.
brian_z
--- In amibroker@xxxxxxxxxxxxxxx, "dloyer123" <dloyer123@xxx> wrote:
>
> This uses the mid range video card that happened to come with my
> system, a 9800GT. The newer 260 and 280 cards are 3 to 4 times
> faster. The 260 can be found at best buy for $300. Some laptops
> have compatible cards as well.
>
> The video card has its own memory, mine has 512MB, some have as
much
> as 1GB. This memory is very fast, once it is loaded from the main
> system. Nvidia has a professional line of products that have much
> more memory.
>
> Get get the best performance, my AFL code makes one pass over the
> data, calling a Dll. The Dll takes all of the data needed by the
> calculation and loads a copy to the video card. This upload is
slow,
> the entire upload takes about 45 seconds for all 1000 symbols.
>
> Once all of the data is uploaded, the Dll loads a "kernel" into the
> graphics cores that perform the actual computation and generates
the
> trade list. This part is very fast and performs all of the same
> functions that my AFL version does. The resulting trade list is
the
> same.
>
> Because the data loaded into video memory, it can be resused for
many
> passes over the data with different optimization values. So,
> hundreds of combinations of optimization values can be tried per
> second.
>
> For non optimization runs, the Dll just loads one symbol into video
> memory and processes it. Counting the overhead of moving data to
the
> video card and extracting the trade list for a single symbol, the
> result is similar to AFL code alone. This lets me test the code
and
> make sure it is correct.
>
> This approach works best when the data only needs to be loaded
once,
> then "resused" many times. It also works best when there is a lot
of
> data to work with.
>
> What is more interesting to me and what would be more useful for
> others would be a general drive that requires no Dll changes to
> modify the system. The performance would not be as good as hand
> optimized code, but would still be much better than AFL code
alone.
> It would take trading system design to a whole new level. It would
> provide enough performance to make working with Intra day data as
> easy as daily data is today.
>
> Writing such a driver would be hard, but I have already done some
> prototypes and design work. I am tempted to do it for my own use.
> If I made it available to others supporting it would be a PITA.
>
>
>
>
> --- In amibroker@xxxxxxxxxxxxxxx, "Paul Ho" <paul.tsho@> wrote:
> >
> > I'm very interested
> > could you elaborate a bit more
> > What model of Nvidia chipset are you using, and with how much
> memory?
> > Not sure exactly what you mean when you say
> > It uses AmiBroker to load the symbol data and perform
calculations
> > that do not depend on the optimization parameters. Once loaded
into
> > video memory, repeated passes can be made with different
> parameters,
> > avoiding any overhead.
> > Can you give me some examples. I presume when your dll is called.
> AB passes
> > one or more arrays of data belonging to 1 symbol, is that true?
> > Not sure exactly what the rest mean either. How many functions
are
> you
> > running in your dll, and what does each of the do?
> > Great of you to share your insight.
> > Cheers
> > Paul.
> >
> >
> >
> > _____
> >
> > From: amibroker@xxxxxxxxxxxxxxx
[mailto:amibroker@xxxxxxxxxxxxxxx]
> On Behalf
> > Of dloyer123
> > Sent: Tuesday, 5 August 2008 9:19 AM
> > To: amibroker@xxxxxxxxxxxxxxx
> > Subject: [amibroker] Freakishly fast backtest using 64 cores
> >
> >
> >
> > Greetings,
> >
> > I ported part of my AFL backtest code to a plugin, that takes
> > advantage of the graphics math cores on the video card that are
> > normally used for 3d graphics.
> >
> > I was able to get a several thousand fold performance improvement
> > over AFL code alone.
> >
> > My goal was to reduce the 25 seconds AFL code alone uses for a
> single
> > portfolio level back test to less than 1 second, allowing multi
day
> > optimization and walkforward runs to complete in a more
reasonable
> > time, and also just to see how fast I could get it to run.
> >
> > The backtest runs over 1 year of 5 minute bars for about 1000
> > symbols. 1 year of data normally takes 25 seconds for AmiBroker
> > alone, or 18 seconds for 6 months of data. A typical optimization
> > run takes hundreds of these passes per walk forward step, taking
> > hours.
> >
> > Using the Nvidia CUDA API, running on my mid range video card. It
> > was much faster. Much, much, much faster. How fast?
> >
> > It reduced the run time from 25s to... 4.4ms. That is more than
> > 200/s!
> >
> > I didnt believe the timing when I saw it at first. So, I put
1,000
> > runs in a loop and sure enough, it ran 1,000 iterations in about
4
> > 1/2 seconds. This far exceeded my gaol or expectations.
> >
> > The resulting trade list matches that obtained by the AFL version
> of
> > this code.
> >
> > I estimate that it is processing 32GB of bar data/sec.
> >
> > Getting this to work at peak performance was tricky. Most of what
I
> > have learned about code optimization does not apply.
> >
> > It uses AmiBroker to load the symbol data and perform
calculations
> > that do not depend on the optimization parameters. Once loaded
into
> > video memory, repeated passes can be made with different
> parameters,
> > avoiding any overhead.
> >
> > For non backtest/optimization runs, the code just evaluates one
> > symbol and passes the data back to AmiBroker buy/sell/short/cover
> > arrays, making it easy to test, validate and visualize the
trades.
> > There is very little performance gain in this case.
> >
> > There are problems, however. To run optimizations at peak speed,
I
> > can not use AmiBroker to calculate the optimization goal
function.
> > So, I am in the process of writing code to match signals and
> > calculate the portfolio fitness function. Once I do this, I will
be
> > able to perform full optimizations and walk forwards at 3 orders
of
> > magnitude faster than is possible with AmiBroker alone.
> >
> > Also, this is not general purpose code. Changing the system code
> > means changing a dll written in C. However, there is no reason
that
> > this could not be made more general.
> >
> > I have made some prototypes of "Cuda" versions of basic AFL
> > functions. The idea is to queue the function calls into a
> definition
> > executed by a micro kernel running on the graphics cores. The
> result
> > would be the ability to use the full power of the graphics cores
by
> > modifying AFL code to use Cuda aware versions with no changes to
C
> > code. It would be an interesting, but big project.
> >
>
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