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>Beta Testing is only a small part into developing bug-free software. In
>fact, if you wait to the Beta (or even alpha) test stage, the costs of
>fixing bugs are exponential in comparison to what they would be if the
>development team set out to implement Best Practice methods. This is a huge
Most articles I've read say that if fixing a bug in the design phase takes 1
unit of effort, fixing it during development will take 20 units of effort
and fixing it during beta testing will take 400 units of effort. That's
what we are witnessing with TS2K.
>list gets bigger. In fact, here is a bombshel for you. TS should probably
>not have been written in C/C++, UNLESS Omega was willing to make the
sources
>Open Source so that bugs could be addressed either by the user or possibly
>experts on this list.
I disagree. Professionals can organize themselves properly and do very
large and effective projects in C++. If you don't have professional
programmers, then professional managers should be able to compensate. If
you don't have either, then it really doesn't matter what language you're
using.
Kent
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