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Gang -
Ever consider modifying the Head-and-Shoulders code that comes with TSi2000
?
I know that pattern recognition using EL is tough, but apparently Omega made
an attempt at it..
I have not had the time to analyze the technique or the "leeway" parameters.
> -----Original Message-----
> From: Nixon(MLS) [mailto:mbjp57@xxxxxxxxxxxxxx]
> Sent: Thursday, October 21, 1999 4:15 PM
> To: he96@xxxxxxxxxxxxxx; Code-List; omega-list@xxxxxxxxxx
> Subject: Re: CL_Re: triple top/bottom
>
>
> Well not too fussy really. <g>
>
> I am not a ela guru and I don't really have much of an idea of where to
> start on this one but I could probably tweak what others may have to get
> close to what feels right. I was really looking for something that might
> give me a base to develop from.
>
> regards
>
> Philip
>
>
> -----Original Message-----
> From: hans esser <he96@xxxxxxxxxxxxxx>
> To: Nixon(MLS) <mbjp57@xxxxxxxxxxxxxx>; Code-List
> <code-list@xxxxxxxxxxxxx>;
> omega-list@xxxxxxxxxx <omega-list@xxxxxxxxxx>
> Date: Thursday, October 21, 1999 5:35 AM
> Subject: CL_Re: triple top/bottom
>
>
>
>
> it really depends how you want to identify such a TRIPPLE
> level....how much
> leeway are you prepared to give it ?
>
> e.g. in SP.....
>
> it goes down to 1280 back to 1290
> .....down to 1282 back to 1305
> ...down to 12??..... and how much HIGHER until you want to call
> it a tripple
> bottom ?
>
> Generally I suggest you use POINT & FIGURE charts for the easiest
> VISUELL inspection of such......
>
> let us hear more what you look for ,,,,,,and dont ANSWER: you dont know
> exactly and it looks like FUZZY needed ......it might provoke a
> reply :-)))
>
> rgds hans
>
>
> > Might anyone have code (TS4) to indentify triple tops and bottoms?
> >
> > Thanks
> >
> > Philip
> >
>
>
>
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>
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