To: <
amibroker@xxxxxxxxxxxxxxx>
Sent: Tuesday, August 05, 2008 10:06 AM
Subject: [amibroker] Re: Freakishly fast backtest using 64 cores
> The same hardware that lets a game render life like 3d graphics.
> They perform single percision floating point math at rates that are
> in the relm of the super computers of a few years ago. Lots of
> floating point operations per second and lots of bandwidth to
> memory. The graphics cores have advanced to the point of being able
> to run a subset of "c", making it programable with freely
> downloadable tools.
>
>
>
>
>
> --- In
amibroker@xxxxxxxxxxxxxxx, "cstrader" <cstrader232@xxx> wrote:
>>
>> Re: [amibroker] Freakishly fast backtest using 64 coresYes, I'm
> puzzled too.
>>
>> Looping should depend upon the speed of the CPU (or so I thought).
> Why would putting the data in a different memory store increase
> looping speed?
>>
>> I noticed that AB runs its second backtest much faster than the
> first -- I assumed because somehow it caches all of the files on the
> first run (although these are big files, and how it does that is a
> mystery to me).
>>
>> In any case, completely fascinating!
>>
>> cs
>>
>> ----- Original Message -----
>> From: Herman
>> To: dloyer123
>> Cc:
amibroker@xxxxxxxxxxxxxxx
>> Sent: Tuesday, August 05, 2008 5:09 AM
>> Subject: Re: [amibroker] Freakishly fast backtest using 64 cores
>>
>>
>> This is amazing... But, i am sorry to say, i don't understand
> what you are doing...
>>
>>
>>
>>
>> can you put this in layman's terms?
>>
>>
>>
>>
>> best regards,
>>
>> herman
>>
>>
>>
>>
>>
>>